I've been modelling hard surface for 6 years(7 now) with nothing all that impressive to show for it, sadly ): .
But now I want to see how it's like to model actual characters
So I just picked up a random male anatomy reference from the wiki and started attempting to model that.
And I'm not sure if I went about that the right way.
Should I learn how to draw IRL then sculpt instead of poly modelling on random references?
Should I actually learn and study anatomy?
Is there something I'm missing?
It feels like all that 6 years of modelling had been for nothing as I've been reduced to following tutorials to the letter.
I feel like a total noob right now
Replies
Sketching has a major advantage : you're not really attached to it, it's way easier to forget about a bad sketch you've done in 3 minutes over a 3D body that took several days of work.
@Melazee
Thanks!
I just felt the need to try out a new field, and see whether it's really that hard.
@Amaury
Oh okay, I guess that makes sense, I guess I'll learn how to draw then
@Fuiosg
Not really an option where I live, unfortunately