lot of fun designs. it's kind of depressing to see such amount of work not put to any use. but at least the artist can show it off and i'm sure it was fun to work on. i wonder if the assets could ever be sold in any capacity? anyway, glad it could be shared
Hi! I think the non-rat elements look a bit undefined/ un-descript and the overall creature shape is a bit too artificial. The surfaces look untextured. To help with direction when making design decisions, you could pick an existing game and make the creature fit within the world and visual style. I too would also ask what…
Welcome to our Dota 2 Monthly Community Competition #17 This month we are going to get back to SINGLE ITEMS! Items based on the heroes like Huds, Couriers or Wards will also be accepted, but they will not compete for the trophy to keep the competition even for everyone The theme this month on the DEMON race Heroes list:…
Welcome to our Dota 2 Monthly Community Competition #16 This month we are going to get back to SINGLE ITEMS! Items based on the heroes like Huds, Couriers or Wards will also be accepted, but they will not compete for the trophy to keep the competition even for everyone The theme this month is based on Dota 1 models, we…
Welcome to our Dota 2 Monthly Community Competition #13 This is a single item competition and for the month March the Selected heroes will be the 4 recently added to the workshop Puck Vengeful Spirit Elder Titan Life stealer ---The competition the idea of the competition is to create items in a friendly environment and…
there are some edge loops that it looks like if you deleted them, the silhouette won't change. I'd consider that a small inefficiency, but in big scheme of things it probably won't amount to much. Don't hurt to be efficient just on principle though if the time cost isn't too much. Long thin triangles can sometimes cause…
Hi guys! I've read the normal map thread but i can't really get what is wrong with my model... I've got quite a lot of detail on zbrush, but after exporting the normal maps with xnormal, my mesh gets washed out... i just wanted to know if this kind of problem is the common (since the amount of polygons is significantly…
Okay here is part two: (old art for the ISS, there is a much larger and more futuristic version of this now) (old concept model for an old first gen warp ship. normals needed fixing). (concept model for a fighter belonging to one of the human superpowers) (concept art and higher poly model for the Regir, it needs cleaning…
My questions about rigging, I've always struggled grasping it properly so i really wanna know the best current methods for rigging and skinning to/for animating, Paticularly for characters and facial rigs but i'd like to know about creatures and good quadriped limb topology too if there's a really good book or something…
I have been toying with the idea of getting a wacom Cintiq 21UX for some time but am worried about spending that amount of money on something I cant drive :) Currently Im a freelance character artist and work on an A5 wide Intuos 3 which I love but I see Cintiqs being used more and more with high end studios and they are…