I'm a vet game designer working on a pitch project for a high-profile non-game franchise and am in need of quality prototype levels. I'm looking for someone who can take the assets from this art pack (https://assetstore.unity.com/packages/2d/environments/2d-forest-hand-painted-modular-pack-90593) and fill out levels I've…
Overview As a Senior 3D Artist at Supersolid, you will play a significant role in creating fun and engaging mobile games for multiple platforms internationally. You will work as part of a small team to create new games, help to maintain our existing games and develop in-game features. Responsibilities * Create stunning…
Hey everyone!A bit of time ago I saw videos from the environment in Ghost of Tsushima. I really got fascinated by the windy and atmospheric environment, so started to work on my own environment project. Since I don't want to put much time into creating assets and foliage, I decided to create the scene mostly with quixel…
We’re
looking for talented people to create art for the Destiny universe. Can you
build an alien military compound on Venus? Imagine and craft an ice cavern on
mars? The universe that Destiny
offers to inspire building incredible environments is vast. Building
worlds is a crucial component of making a game, and requires an…
Hi all, I've gotten around to starting a new personal environment project. The goal is to learn new workflows, develop and hone my skills whilst learning UDK. This environment was originally created for a tutorial and produced in under 2 weeks of evenings . I want to improve upon it and produce a section of the environment…
Hi! My name is Ty and I'm an Environment/Prop Artist. Currently open to possible contract/part time/full time work. Check out my information and portfolio below! Skills and Experience: * 3D Environment/Prop Artist with 6 years experience * Released games on console and PC * Multiple years of Unreal Engine experience, as…
I'm not sure what the industry and community thinks of this process. It's probably fine, especially for speed, but I wanted to know what professionals, or recruiters think about it to make sure I don't sabotage my education. I've been learning perspective and some architectural drawing to learn to freehand environments…
Prop work and Environment work can be different... depends on the size of the studio, or just what the director may expect, there can be a lot of cross-over like even in studios where props and environment can be separate foliage or natural elements like rocks could be either a prop or environment work so it's better to…
I've noticed that the default panoramic environment map in 2018.3 isn't being rendered properly to the reflection on my material, making using the software really difficult as I can't see a proper specular highlight to work from. This is what I get in 2018.2.2 which is what I expect. And then increasing the roughness…