Typically you would use bake groups - find more info on that here: https://marmoset.co/posts/toolbag-baking-tutorial/ In this case, it looks like your highpoly is a contiguous surface while the low poly is split into multiple objects - it won't be possible to bake a mesh like this without some sort of seam or artifact…
Hi. Friends need your help. I am interested animation and games.
I have a creative spirit. Sometimes I draw 2D cartoon pictures. Sometimes I do
my 3D modeling. I grew up without a father. I work at the age of 13. I've
finished high school because of financial problems. I'm 31 now. Then I didn't
get a chance to study at…
Hey all! Here is my very basic first blockout of the haunted classroom environment. Just wanted to get a sense of scale and make the inital plans on what I need to do for this environment and try to pinpoint the most difficult parts for me. Next step is conitnuing the blockout with more meshes and details and figuring out…
We've been hard at work finalising and wrapping up what we could for our final submission today - I'm happy to share the trailer we've produced for it :) https://www.youtube.com/watch?v=c4vdyauwXpQ Although we ended up cutting a few corners on gameplay development to focus on refining the visuals for our cinematics and…
I did one last one from Poor things (never 2 without 3!) I've also been looking at all the amazing artists taking part in pleinairpril and felt left out.. So I tried my first few pleinair painting while I was traveling in antigua. Unfortunately the weather now that I am back in montreal is not to ideal for pleinair but…
Greetings, Our team is currently looking to expand. Cyclo Logic Studios is a volunteer-based group, producing a freeware game. We are currently developing an online 3d action product and eventually add RPG elements. To summarize in a few words our first demo releases will feature a relatively small single player mission,…
Oh thats something I've been thinking about aswell. I like using discord etc. to share and discuss 3d art and game development, but the information density in the "traditional" forum is just much higher. I prefer this much much more over the newer forms of social platforms. Not even going to start talking about tic toc or…
Fixing issues like this are always a pain so I doubt there's anything to do besides to just sit down and start troubleshooting everything. I usually start by making sure my components' temperatures are stable as overheating can cause a lot of issues, if they are high then you should make sure you have solid airflow in your…
Character Update: After getting a bunch of great feedback on the anatomy I went ahead and adjusted the character quite a bit since the last update. I am still working on the musculature/anatomy and I will be doing another sketch of the anatomy over the character. I am also going to continue to refine the musculature of…