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Cyclologic Recruiting

Ilseroth
polycounter lvl 18
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Ilseroth polycounter lvl 18
Greetings,
Our team is currently looking to expand.
Cyclo Logic Studios is a volunteer-based group, producing a freeware game.

We are currently developing an online 3d action product and eventually add RPG elements.
To summarize in a few words our first demo releases will feature a relatively small single player mission, however it will be online in later versions.
Our writers are also working hard toward the next 'step' of our project which has plans to include real world values and feelings in a fictional land.

The project client executable is using C++ and DirectX 9.0c.
The project target minimum hardware is p.s. (pixel shader) 2.0 supporting systems.
The project was not started yesterday, some of us have been working on it since late 2003.
The project already has a fair list of features:
Dynamic sky/shadow system, parralax mapping, reflective/refractive water,
per pixel light, etc. for graphics. Basic collision, basic network.
video, Sound, time, input, config management.
continous loads, robust and strong culling algoritmes, triagulation optimizations algoritmes.
And so much more.. as you see the programming team is focusing and taking time to do things right.
Some screenshots can be found in our dump. *56k warning.

Also, a video of our in-game water can be seen here
Requires DiVX

Please visit our website for more details, or directly the team page.

We are currently in need of some assitance in these various departments :

<u>Rig Animator</u>:
- We are looking for someone to create a (one) ik chain rig.
- and to create a (one) set of animations.
- No mater the format, we will handle it.

<u>3D Character Modeler</u>:
- Even if we do have a character modeler in our staff,
- We would probably be interested to get a second.
- Currently only 3ds max exporters are completed but whatever format you will use, we will deal with it.

<u>3D non Character Modeler</u>:
- Someone who can create 3d objects usind 3dmax from simple to complex.
- Experince is key as well as consciousness for performace (low vertex count).
- Currently only 3ds max exporters are completed but whatever format you will use, we will deal with it.

<u>Texture Artist</u>:
- We are looking for someone to create textures for various elements of the game.
- Experience with depth/normal maps is a plus, however we supply a bunch of handy tools for this.

<u>UI Designer</u>:
- We are looking for someone to design to User Interface and produce the necessary data.
- We have a "start" the UI Designer is free to either continue on it, or start a new.

<u>Sound Engineer/Artist</u> :
- We are looking for someone to help out of current Sound Engineer/Artist with the production of sounds and music.
- We are using audiere.
- It supports several formats but we would prefer to stick to ogg vorbis liscence.

<u>Concept Artist</u>:
- We are looking for someone to create various concept art
- We are looking for someone who wont vanish in a week
- Sorry for the obvious, but it seems very problematic with this position.

<u>Writer</u>:
- We are looking for someone with fictional stories with real like elements
- We NEED someone who will be able to efficiently complete stories (EX: 2-3 weeks for story)

There are other posititions, such a as both a tool and server and tools programmers, but due to high requirements it wasnt posted.
Please remember that we are a very serious team and
we are looking for people who will stay for the long run,
that has free time in their hands and will apply them selves.
If you're married with 4 kids with a job and school,
don't worry we understand if you pass up this offer

If you wish to contact us please email us at info@cyclologic.com
Thank you for reading and we hope to hear from you.

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