Welcome one and all to the 96th edition of the Bi-Monthly Environment Art Challenge for the months of May and June!
This
challenge is a way for real-time 3D artists to test their skills and
create a piece of work based on concepts provided. It's open to those of
all skill levels and we do our best to provide meaningful feedback
along the way so everyone can come away from the challenge with
actionable points on which they can improve their craft!
Anyone
is welcome in this challenge no matter your skill level! It's a test of
your own ability not a competition between members. We're all here to
improve as artists and learn from each other.
- ENVIRONMENTS -
HARD SURFACE ENVIRONMENT:
Haunted Class Room by IHOR PASTERNAK
STYLIZED ENVIRONMENT:
Tales from Myriad Dungeon entrance by Joris Sanchez
https://www.artstation.com/artwork/kQBlRy
- PROPS -
HARD SURFACE PROP:
ASCENDANT - Props & Pickups (PT.01) by Danny Chan 陳志偉
STYLIZED PROP:
Wayfinder: Aurelian Ruins by Virginia Critchfield
- RULES -
Please read all the rules before starting:
- Try
to post at least one critique for every post that you make. This will
make for a better learning environment and help us all grow as artists.
- Try
your best to finish as much as you can in the time frame provided, but
remember even if you don't finish by the end of the challenge we
encourage you to keep pushing and finish your piece!
- Post what
you are working on in this thread so that way it's a more centralized
place for advice and critique. Please avoid creating a new thread as we
don't want to spam out the forums.
- It is recommended to use a
game engine to present your work. Unreal Engine, Unity, and Godot are
very common engines that can be used but feel free to use any
alternatives that you want.
- 3D Viewers (Sketchfab, Marmoset Viewer, etc) are welcome, but please note that their contents can be stolen by those who know how. Please ensure you're comfortable with this potential before using one.
- Feel
free to change up your chosen concept a bit if you want! Interpret
these concepts to your liking, especially if your aim is to add
storytelling elements.
- If you finish your project and decide to
post it to something like Artstation, make sure you give credit to the
concept artist in the form of a link to their profile. Additionally, it
is recommended to ask a concept artist for their permission to post a 3D
piece based on their work before doing so.
- RECOMMENDATIONS -
- When
you are just starting out making a scene, it can seem complicated or
imposing. Take your time planning and blocking out, it will set you up
for success later on.
- Think about how you can re-use assets,
re-use textures, break it down as simple as possible and plan it out. A
lot of people will break it down in their own way when they start out
their challenge. Gather some reference images as well for different
parts of the scene, don't be afraid to make it your own.
- We
strongly encourage you to go and look at other games and see how they
make their assets as well as get concept art to give it your own feel.
- The
goal is to learn and grow both artistically and in your ability to both
give and receive critique, but don't stress about it and remember to
have fun!
Good luck everyone!
Replies
Hey all!
Here is my very basic first blockout of the haunted classroom environment. Just wanted to get a sense of scale and make the inital plans on what I need to do for this environment and try to pinpoint the most difficult parts for me. Next step is conitnuing the blockout with more meshes and details and figuring out what works and what not.
Cheers
I'm working on the crate as well. Here is my blockout. Excited to see everyone's progress!
@BillyJackman you're on a good start, what jumps at me is that your round decoration elements near the top surface are really shy compared to the concept. I also feel that the main bottom part of your crate could be a bit taller and the main top part could be slightly shorter.
---