Can someone explain me what can make that happen? Im baking with substance painter, model in maya... I've done the retopo of the high res and even if every vertice are on the high res model, those black edges still show up... Here is the problem: Here the low on the high res for baking: Here the low res: Here the high res:…
Not exactly sure why this is happening but every single time I've tried baking out 4K normals with this one particular file, ToolBag freezes and the entire application turns white like this: This only occurs with this one particular file though. As a test, I brought in a simple cube and baked normals from it without any…
It looks like you have a lot of 'X' shaped smoothing errors. If you look close you can see this. These errors happen when you bake your normal map with your triangle orientation in one direction, and then display your model with the triangles going in other directions. To fix this, always remember to force your model to be…
Do you think you could share the meshes ? (By PM if you prefer) It could be a mix of specific geometry and your GPU that make the baker ouput wrong results.
Hello, Quick question - I am trying to bake some light maps for my geometry and would like the have my GI and FG in those maps. When I do a normal test render my lights look the way I want. I am going to Lights/Shading -> Batch Bake Mental Ray and baking my maps here. They are showing up but only with the direct…
Having used Unity extensively for baked lighting for standalone VR and mobile games, I wanted to push Unreal light baking further for AEC / VR use but for PC specs. Goal was also to get as much clean result as possible without 10 hour wait and within 2-4 lightmaps. (Bake times 45mins - 1 hour) All lights are set to Static.…
(Sorry for my bad English, it's not my native language) I'm trying to model my first Game Ready asset and I'm having some issues related to Baking, a lot of the edges of the model are getting distorted after the bake and I don't know if this issue is related to UV mapping, texture maps or the model low poly. I've already…
Hey Chronic! I'm not entirely sure what the issue is with this particular mesh. I took it into Max, reset transforms, reset normals, etc - I still get the same result. Fortunately for you, however: you don't need to use 3DO's curvature baker for this mesh. Baked high-to-low normals can avoid using the Bake Map in 3DO…
Hello. I am having problem with baking in Marmoset Toolbag 3. I wanted to ask you for your help. I am baking fine in Marmoset various models with simple uvs in 1:1 uv space and one material. But lately I wanted to bake a little bit more complex model. I am talking about 3 diffrent materials on low poly, each material with…
There are several ways to approach this but a good starting point would be to identify the minimum number of unique UVs needed for all the road wheels. As an example: the front faces of the outer road wheels could all have unique UVs to support painting unique camouflage patterns but the inner road wheels, back sides and…