I'm trying to achieve the exact same effect seen in the left corner. I have cracked glass pieces modeled similarly, but my technical art side not strong enough to find correct way to do it. I’m struggling to figure out how to get this result.
Hi, here it is a metal ceiling roof. This attempt allowed me to learn how to upgrade the details for albedo and roughness for metallic texture. made 100% in substance designer and rendered in Marmoset. https://www.artstation.com/artwork/4byax4
Hello all, I'm not sure why this is, but when I am trying to view my Substance Designer creations in Toolbag 2, I was under the impression that we could just use the actual SBSAR file in TB2 and get a 1:1 between different programs. I'm aware that the shading models between different PBR setups could be different, which…
thanks guys . Well. I discovered them only in latest release of Substance Designer . Got the general idea . Just wonder if those sdfs are used in gamedev and how? As ray marching volumes ? Isn't it rather 3d textures and noise ? Should I learn sdf modelling or its like Metaballs in Blender ? Something that sits there since…
Hey guys, I figured out a way to manage the layer stack in Substance Painter a bit better. It uses a combo of dummy layers, masks, and anchor points. End result is a more organized stack where effects aren't cluttered. Hope it helps. Post on Artstation: https://www.artstation.com/artwork/g8k83P
I have just started using substance designer, so "noob alert!" :) How do I use the tessellation feature? I am using the Plane(hi-rez) geometry primitive, and I have my default shader set to "tessellation". what else am I doing wrong?
Hi there! Im having problems with the ground dirt generator in substance painter. The issues is the quality of the dirt, it's very blocky and distorted. As far as I know it should not be like this at all. Can anyone help me sort this out? All my other generators work fine and display in high res.
Hi all, I m new user of Substance Painter, and I've an issuie : When I bake Normal / id /Curvature / World space, it's ok, I bake in 20-30 minutes. But when I try to bake Thickness it's veryyyy long ( 6-7 hours !!!! ?? ) It's normal ? :open_mouth: Thanks
'Substance Painter to Vray: The Complete Workflow' is a new course I've put up on my Gumroad page. Here's the GR link https://gumroad.com/musashidan# And the cheesy promo vid. :) https://www.youtube.com/watch?v=XdCNht6vjoc