I asked about this in my P&P thread, but I thought I'd post it here in the correct forum as well. Problem: I have a material. I have only albedo and normal maps hooked up. Gloss and Spec sliders are set to zero. There are no lights in my scene but the skylight and both mats use a copy of the same mesh with the same tangent…
These are some of my original artworks which I worked in this year. I made them in Blender 3d, with stylized look and specially towards high saturated color pallet. These are more like my personal projects and exploration to find some style. Steps involved in making these: 1. References searching 2. Sketching and mixing…
Okay so here's the issue. I'm trying to render my scene using lightmaps created on a 2nd uv channel. I'm wanting that lightmap targa to multiply through the diffuse. I know for game engines its as easy as plugging in that lightmap targe in a multiply area for the 2nd uv in the shader. But I've never done it in max. Does…
Hi (polycounters? :) ), I would love to see the Anathema Map from Hitman 2 recreated with better graphics. For me that map and that level represent a great gaming experience because of its nonlinear design. I'm making this post so I can post updates and get critiques. You can also help me by describing your best way of…
Hey Guys, I've decompiled some Dota 2 models and rigged for anyone that wants to use it, I've used Danilo "Nilouco" Pinheiro's dpAutoRigSystem. So this rig is comprised of 3 different models that you can change freely using maya Layers. All 3 meshes utilizes the same basic rig, so any pose you do with a character instantly…
The mod seems to be using a lot of my old Quake 2 Evolved assets (I'm the Q2E creator)... Hmm... I'm not fussed, the more Q2 source ports the better. What format are these in? The textures needa lot of work, and appear to have a lot of issues with some bad UV maps or something? Low res? I dunno, theres some serious…
Hey gang. I'm working on my first DOTA 2 Courier and am in the home stretch. I need to figure out how it's setup for exporting! Does anyone have experience with that? I'm using 3DS Max 2014 and the WallWorm Tools. Specifically I need to know how the damage shapes are set up, what they are called, what they are attached to,…
Hello friends, I was trying to import a ward that i created to test that if it works correctly,buy when i imported several problems occurred, 1) The tongue of the character is a bit deformed i don't know what is the issue so need help regarding it. 2) the eye it a bit too high as opposed to what i made. 3) The geometry too…
Hello! It's been a while since I've been looking for a workaround for the lack of 2-button mode in 3ds max. Last time I checked it was for 2012. I was wondering if the 2014 version brought any changes in that regard. Do you guys think I could tweak some settings in max, or even windows in order to make the middle-click…
Hey guys, First of all I don't even know if these kinds of posts are allowed on here but I figured I would give it a shot. I am sorry if I am not allowed to post this on here. I am trying to selling my Cintiq Companion 2 its in perfect shape, the only reason I am getting rid of it is to purchase a new laptop. Specs: I7…