Hello Polycount, actually developing a third character controller in Unity, one of my actual challenge is to add a functional camera collision/occlusion system. I already tried two process. One with sphere casting from character head to camera, and a second with Raycast from character head to four camera near plane corners…
It's great in practice too, if your clients aren't aware that assets can be approved in stages, talk to them about it. This is something that is best for both parties, when doing approval in stages there is much less "surprise" for the client. I doubt this will be an entirely new concept to your clients either, a process…
Hi guys, I was just wondering if anybody can help me with my baking issues. I'm new to this so I can't say I'm getting this too easily. So far most of my problems revolve around objects with hard edges, organic stuff I don't seem to have as much of a problem with. So far I've tried baking with xnormal, but since that…
***LATEST PROGRESS*** Colors! Hey everyone! I've been lurking here for a long time, thoroughly enjoying all the amazing art I've seen. This is my first thread I've ever made myself, so hopefully it'll be up to par. Anyway, I've been working on a little side project lately and I thought I'd start posting my progress here.…
Time for another environment piece! Looking back at the first post I made on here, which was a small environment diorama, versus this environment, I am really happy with my progress over the past few months! I enjoyed creating the foliage cards, but I want to take some time and work on placing the foliage better. My…
For my final piece for my individual project for university I decided to do a large sci-fi environment. The idea behind it was to be a laboratory with an AI core (hero piece) at the centre and have a clean and sharp art style. My main points of inspiration for this were Tor Frick's sci fi labs and datacore environment,…
Hey everyone, I just want to show you my progression since the last time. I'm currently trying to work a little on the post process of my scene! I'm doing it on Unreal and of course, if you have some advices for me about the post process (or anything else), I will apreciate a lot since I'm not very comfortable with it. I…
@Vincent3d Thanks man. You said it, it is a really simple setup: * One point light for the ceiling lamp (a warm yellowish color) * One point light in the basement (also a warm color but almost red) * Global illumination turned on (If it's not on as default, [I usually turn it off at start]) * Post-process volumes to get my…
I've been searching around to see if I can find exactly what occurs when one hits build inside Unity. I have looked through the documentation and while it is helpful in some regards a lot of what I am looking for remains unanswered. So what processes occur when you go to build your project? What are the various baking bars…
Hello everyone, I am new to polycount and also fairly new to 3d character art. I am currently working on my second character personal project. The character is to make a current gen version of Prince of Persia. It's still very early in its stages but I would love to progress with this project with the help and critique of…