Hi, so i have two animations, one for the body that is a bone animation and one for the cloth that is a (point or maya or alembic) cache animation they both work in Unity but the cache animation has a little delay and i cant figure out why. I need the two animation to be perfectly synchronised and I dont understand where…
Hi everyone, My name is Vladimir and for the past year I've been working solo on 7 Bones and 7 Stones - The Ritual, an asymmetrical multiplayer game. It all started with me being a big Dead by Daylight fan, a game in which one killer is trying to catch and kill 4 survivors while they are trying to escape the map by turning…
I've been researching ways to improve productivity by being able to do more in less time. Just wanted to ask you guys how many hours per day do you find yourself being "in the zone" doing game art. Also known as state of flow in positive psychology. In my case, I counted the number of hours I spent everyday being in the…
Hello everyone!!Let me introduce you to my new project: it involves recreating this concept of a piano combined with an organ.Over the past few weeks, I’ve done the blocking, mid-poly, high-poly and low-poly modelling, as well as the UV mapping and bake tests.I hope you like it!
Is it possible to import image sequences into the node editor in Blender or it has to be a movie clip for it to work?I know u can import image sequences into VSE in blender.
I'm playing around in Alchemist. I have some materials stacked and blending, and I'd like to rotate the topmost layer. Is there a way to link the transform node to the topmost layer so it doesn't globally rotate the whole material?
Hi everyone, I have just updated my Maya to 2017 and loving all the new UV options its awesome... BUT... Where have the UV coordinates gone? I've read that Autodesk have removed these however I am reliant on certain assets to have UV cords in exact positions. Any ideas how to do this? Thanks for all your help
Hi! I must be blind, but I just kind find any way of using objects in the game? Say I´´ve got a valve static mesh in my game and the player should be able to open it by turning the valve wheel. Is there a flowchart node "use" anywhere? Anything I can interact with my world? Press buttons, pull levers, etc... Thanks, Oli
Does anyone know how? I see "mesh to points" with "face" drop down choice that puts a point in a center of a face. And normal node to align an instance Z axis with a face normal vector. But no way to rotate the instance properly around that normal like what regular instance on face does in object properties. My guess we…