I wish to have 48 hours in a day! It is really difficult not just to make animations but to describe the work flow, especially in English which is not my mother tongue unfortunately. But now I am almost ready - :). For my little joke I had to make 5 caricatures: Mr. Barak Obama and 4 well-known beautiful Ukrainian female…
This piqued my interest so I hacked a macroscript I'd cobbled together a while back for turning sprites into 3d objects (it's a hack squared) It appears to work - it's not fully automated or clever but I actually got some decent results out of it bad things : It starts from a very inefficient mesh (quad per pixel) and…
What kind of jobs are you looking for and applying for? I have no clue from your website. Do you want to be a character artist? A concept artist? An Environment artist? Generalist, tech? I have no clue. Why would I hire you for any role if I can't figure out how your skills apply to it without having to spend 10 minutes…
Big updates today for UDK: * Steam * Colour grading * Updated heightfog * much more Click through to see the entire list of updates for the May UDK. One of the more noteable releases is a showcase on some titles being created with the UDK. Here's the list released today from Epic. * Angels Fall First: Planetstorm, a…
I managed to make all the changes I wanted but I still have a piece of code to correct. Currently if you select a bone in the viewport, the popup Skintools don't follow. You have to select the bone in Skintool's list to change the weight of a vertex. I'm looking since yesterday, but I feel that it's beyond my capacity with…
Having released Slarks Shell Dagger a few days ago I have had some messages and comments about the transition from concept to final and how to keep things similar. I don't have the time to do a detailed rundown but I do have a bunch of saved files which chart the progression mostly well and I do use pretty much the same…
@Boosted24v There's a lot of factors at play here but the majority of the issues with the model are related to inaccurate or incomplete shape geometry and noncontinuous / non-coplanar topology. When it comes to the actual modeling process the issue is more of what's being hidden by the n-gons rather than the n-gons…
Pirax said: Was the risk worth it in the end? Yes. It was worth it. Do I have any regrets about it? Yes. I wish I did some of that sooner. Did the place I moved to have a positive impact? Yes. I don't mind rambling about my past jobs. Removing the freelance gigs, I had like 4-5 employers, as an employee. After my…
Yeah, I have a lot to learn. The response and feedback I've been getting is amazing! I'm still learning, so I don't have a definitive pipeline; but this is what I usually do: 1. Take time to decide on a topic; this is pretty important; oftentimes grandiose things like elaborate suits of armour, or dragons, are more flashy…
This is straight from the website (oh and if you've worked on a nex gen game, or have experience with unreal engine 3, your ahead of the game) : Character Animator TThe animator's main focus is the character's motion, staging and timing, for in-game as well as scripted sequences. All Character Animation Candidates must…