As the title says, I've run into a pesky thing which I know for certain is due to the object being mirrored, but have no idea how to fix it. Lighting built: Lighting unbuilt:
Hello Everyone! I am doing my final project for my college and i need some advice in lighting this scene. This scene is a night time and is inside a ship. There is also a moonray shining on to the girl from the right. Any advice on how to balance the lamp light and moonray??? I am using Maya 2018 with Vray.
Calling All Animators and VFX Artists, From Light, an Advanced Games Project at USC is recruiting artists! We are a small team looking to add talented and skilled animators to our team in our endeavor to create the best-looking game we can make! About the game: From Light is a 2D puzzle platformer set on an abandoned…
Maybe try turning off shadows on the lights. It may be they are interfering with each other there. If turning off shadows helps you can gradually switch them back on to figure out which light causes the problem. It may also help to turn the radius for some of the lights down. This scene looks a lot nicer and very clean I…
Hello, I am trying to make some stylized grass. I am using the Amplify Shader Editor for the grass shader. The style I am trying to go for is where the grass's lighting matches that of the terrain, and doesn't have 'individual' lighting. I have rotated the normals of my grass plane so that they point up. The problem I am…
Hey guys, i was wondering if some UDK god or somebody else could give me a hand with this issue im having right now with this current model. What happens is, when i import the mesh into udk with its textures applied, everything looks fine as it should. But when i bake the lighting, there are some horrible seams that apear…
I'm using a user_ibl_env (Mental Ray Light) to light a car. Does anybody know if there is a way to turn off the Blackplate(HDR) visibility ? I need to render this out with an Alpha Channel.
Hi -Not Remote Work- We are looking a skilled lighting artist that is very experienced in unreal engine, creating realistic lighting for scenes as well as understanding and making use of ray tracing for realtime productions.Requires the ability to work along side a DoP and Colourist at our virtual production studio in…
I can't for the life of me think of what game has this. You know the long exposure in a racing game effect where the light sources streak like the tail lights of the bikes in Akira.
Hi, I'm having a lot of trouble building my lighting in UDK. I have my mesh in my scene, and a point light. I checked 'build bsp', 'build static meshes', and 'generate building LOD textures'. When I build, I get an error message that tells me 'paths need to be rebuilt'. Heelp.