What modifier or mesh type are you using? Is it physically changing to edge mode or is it just the wire frame edges that turn red as Low Odor suggests? Also, if you can share what version of max you are using too.
Hey guys, Since we couldn’t create a showthread we decided to share our work here. We are 7 student Visual Artists at the NHTV Breda, Netherlands. For our WorldBuilding course we had to choose a design from the designer students at our school. Their assignment was to create a Whitebox level for a multiplayer FPS death…
Do I always have to add edge loops to my low poly assets before importing them to zbrush? I was happy with a cupboard model I did and wanted to add some details but it completely loses shape when I add more polys in zbrush. I guess I should only ever start from High poly to low poly workflow from now on? As low to high is…
Yo. Ok, so here's a concept art I made for a mandatory task at school a while back. Its a futuristic sniper rifle that uses guided bullets, and fires the bullets with an electric charge. Just wondering what you guys think: Right now I've been working on a base mesh for the stock. But I have to admit that getting the edge…
I'm affraid you can't specify a rendering mode per object. But you can : -Display the Edged Faces only on the current selection. Configure viewport>Visual Style>Display selected with edged faces. -ONLY with DirectX and not poorly implemented Nitrous. Assign objects to a layer. In the object properties, under Display…
Hi all, When subdividing in ZBrush, the edges around open faces are warping pretty bad. Im modeling a building and wanted to sculpt all of the surface detail in ZBrush and then bake the low and high poly mesh in Substance Painter. My workflow has been: delete all unnecessary faces in Maya-open it up in ZBrush- put a…
Hi. I have imported in a static mesh from 3ds max to UDK and the static mesh has really visible faceted edges. This is a problem because the mesh does not hold the aesthetic qualities I am aiming for. In the image below you can see a screenshot example. When I exported the mesh from 3ds max I made sure I clicked all the…
Heya ! I'm losing my mind over this asset I'm trying to render in UE. I tried doing it a few months ago, and gave up since nothing I tried fixed the issue. I even had another thread and people helped a great deal, some of the solutions made it a little better, but most of the artifacts are still there. I redid my texture…
This has bugged me for over a year now, figured i'd finally make a post. When i normal map an object, UV seams instantly pop into view. No seams are visible otherwise. Anyone know of a fix? First i nuked the red and green channels along the left and bottom edges respectively, still had a seam. Then i just threw a pure…
well, I can think of two big things to comment on; 1. does the katana have distal taper? Many 3D artists model swords as if they were cut from a flat sheet of metal; you want distal taper. 2. Is the cross-section of the katana grip oval or perfectly round? You want an oval cross-section for edge alignment. other than that…