Hello!My name is Mikhail Stroganov. I am a 3D artist from Russia, living in Vietnam, Ho Chi Minh City.I am a professional 3D asset modeler for the gaming industry and currently work as an environment artist.My responsibilities include developing realistic environmental assets, including both natural elements and detailed…
Hey, I've got a scene that I'm using 3ds max's Camera Map Per Pixel tool with. It works fine, and renders okay but I run into trouble when i try to export. The geometry exports fine, but the mapped texture doesn't export properly. Is there a way to bake this texture out so my exported model works fine in Unity 3d. Thanks
I will add one more gun to polycount! It's 5086 triangles, and I used Maya, xNormal and PS (with nDo and a dash of dDo). I JUST five minutes ago read the marmoset article on the differences between PBR and the old style, and I totally was not understanding how to utilize it and make the most of TB2 while making this. I…
Thanks for the comments. As Artquest posted we do now have a PBR shader, and it is possible to register your own so it matches your in-game shader exactly. Mari Indie ships with two, more relevant examples, both using PBR shaders. Artquest, I'm interested to know what is taking 5 mins to setup? I just checked and it takes…
If you want to become a better artist, learning your foundational art is key to that journey, if not important at least. Figure drawing is one of those disciplines. With texturing, I think you should just start learning how to do PBR texturing (google it, search through Polycount, there's a lot of threads). There's no…
@Neox LMAO yes, just some outliner like maya would be stellar. I'd also like to be able to r-click export from there too, or multi-select and export all or something from some root node, etc. Could I ask for clarification on what you mean by undo on any action? like UI edits too or what? camera movements? it's already…
Hi anyone, im loking for a job. Link: https://allkolpach.artstation.com/ // Objective //Have +7 years Develop games and over 5 years expirience in game development Both mobile and AAA projects. // Experience // _ 3D Environment Artist _ Fox 3D Freelance 2018 -Project: METRO EXODUS •Creating real-time environment/props hard…
Hey guys, looking for a script that can set a different material ID per element in 3ds Max. Currently all the scripts I've found randomize it; resulting in some elements having the same ID. Thank you in advance!
This is just a "nice to have" feature; the ability to set the sampling quality per-map for the baker. I'm using an older/slower GPU so, to cut down on bake times, I use lower sampling for the maps that don't really need it.
Yes, sorry. As I said, it's the first time I work with PBR materials/textures so my problems can be very noob because I feel lost. Last week I have seen lot of videos and documentations about how those textures work, but I just saw 2 videos about how to apply PBR textures in 3ds Max and the results are those ones shown…