A question about retopology, high poly characters and low poly ones... I have been learning with Topogun to retopograhpy high poly models. all of my stuff is quite simple static objects. I have been looking at models on Artstation of game characters. the models seem to be made up first of a naked human character model,…
I am idiot for unity and honesty, I never even openep it. But before I do I want to have as much info as I can. So answer q please. Also for creating android games, do I need to dl anything else except unity or not. And for does it have to be done with js or c#, or something else, does it have/can be only one language or…
Your link has an extra bracket at the end, might want to edit that. I see a bunch of commercials, and some cinematic/narrative pieces, just playing in the default sort order. So I'd suggest if you're targeting game animation work, you create a web page for it, and only show game work. All the rest is distracting from the…
There's a lot to complain about with autodesk, but this is just a weirdly subjective gripe about something that doesn't really matter. Its not busted, it works differently. I find a lot of Blender's UX/UI to be awful. Should I make a video about how Blender needs to get its act together and do things like Maya?
doesn't matter what order, you do them in, you just need a lowpoly with UV's that encloses your highpoly. i tend to start off with what i call a medium poly, which is more or less me modeling the basic shapes with out worrying about optimization at all. than i will copy that twice the first copy i will add my supporting…
Do you want it to look like a game scene? Or like a film scene? Film = do it all in 3ds Max or Maya... animations, renders, etc. Game = use a game engine like Unreal or Unity. Using a game engine is more difficult, since there are limits built into these tools which help artists make game scenes that render properly in an…
Hello guys, I am new to 3D modelling and try to refine some friend's old model to new one. I am encountering a problem that part of the new model UV layout is different from the old one. My friend asked me to unwrap UV to match the old texture/old model UV as the old texture has various version based on it. I knew it takes…
Hi guys. Just got a few questions about modularity. I'm using ue4 at the moment, but I guess this applies to any engine. So using this as an example. Its still early and rough, but its enough for this: How would you approach it when working modular? I originally had the floor and walls all made up of 500 x 500 unreal unit…
So basically you want to put a gag order on people. Mainly the people who dare to tell Gamers when they're full of shit. To be honest, I would probably be breaking the rules if I said the full extent of how I feel. So I'll settle for this.....Anyone who wants to call inclusion "controversial" and suggest it should be…
In, for example, UDK (UE3) the limits are 75 mesh-influencing bones and 256 bones in total. If you surpass 75 mesh-influencing bones a second rendering pass is applied to the mesh. This trick can be used to add additional non-skinned bones for gameplay purposes but it doesn't mean you should overdo it. ;) Most engines…