A question about retopology, high poly characters and low poly ones...
I have been learning with Topogun to retopograhpy high poly models. all of my stuff is quite simple static objects.
I have been looking at models on Artstation of game characters.
the models seem to be made up first of a naked human character model, then a layer of clothes are put on top using Marvelous Desginer, then extra accessories, such as shoes are put on top perhaps using Zbrush etc.
When all of this is retopographised into a low poly game ready character, what happens (what should be done) regarding cavity with in the model, for example the space between the clothes and the character's body, etc?
Its something which is bugging me.