I think the bottom/top of the barrel still looks like concrete, it is too grungy. The side of the barrel is good. What kind of geometry are you using for those thing wires? You could probably get away just using a plane with an alpha map on it. Last time you showed a wireframe shot of the scene I noticed the stones may be…
Here's how I might do it. Ground: -Tiling dirt texture -Tiling grass texture -Tiling stone cliff texture Foundations: -Tiling stone wall texture -Possibly a stone trim sheet or combine trim with tiling into one sheet House: -Tiling 'tudor' texture (plaster and wood beams) or just do the plaster -Wood board/beam trim with…
Put very simply, mason cement provides an even base for bricks to uniformly distribute weight and avoids leaving spaces for fluid (including air, which is considered a fluid) from eroding the gaps between the bricks. It is designed to bind bricks together, like glue. It also prevents the penetration of pests. Most type N…
yeh, superroe is right, the stone, grass and moss are photosourced. I made screenfilling textures of them and then painted the mask of them on the rock. for the moss mask I began with the information of the ambient occulution shadows which resulted from the highpoly. specular comes from the diffuse. normal is baked from…
Hi! Did you bake a unique normal map from a high poly to a lowpoly, then changed the lowpolys shading? If so, I would expect the final shading (mesh shading + normal map) to no longer look correct. The normal map stores the difference in shading of the meshes it was baked with. So if you change the lowpoly shading, you…
Hello! I'm just getting started with a 6 day project. The goal is to make a small, grassy 3D environment island with a couple of things on it; an old stone wall, a burnt patch of ground, a small burnt tree, an open chest filled with gold coins and maybe some old stone arches and a stone pathway. I will keep the polycount…
@Constantini I saw you thread before the portfolio update but hadn't the time to write that ridiculously long reply. You did a good job in cutting a lot of fat already, but I'd still move the Flooded Neighborhood to a different folder because it doesn't have much concept art value, has weak rim lights that don't reflect…
Err... not meaning to be an ass and cut in on you Naicre, but this isn't really true. Every roll of the dice is a separate event, the next roll is not affected by the previous one, so the probability won't change (unless their dice aren't programmed to be properly random). (ie: if you roll a 6 on a dice the next roll will…
I took a look into turrets and did my best to give "some" league aspects to it. Hence the jewels. The actual lines I will admit will be a challenge but I'm considering messing with some more ideas. Perhaps making the lines more like metal "supports" while stone fills in the places in between? I'll use one of the…