Cool. 3dcoat once was my favorite soft for materials . Not sure why it all still look so complicated although. I would prefer just a single node flow and layers just as an ability to quickly switch on and off certain node brunches. Also very much hope the base noises are not only UV projected or triplanar blurry . A true…
Hey guys I wanted to create a little road/sidewalk that bent into a continuous torus knot however I am having trouble with the beginning and seams as they aren't at the same angle. I created the spline for the Loft object by copying a spline from the default torus knot in 3ds Max. Is there away that I can adjust the angles…
Hey guys, I made a tutorial for cubebrush describing a technique that I use quite often to add detail my Highpoly objects in 3d Studio Max. Check out the video here or if you`d prefer a text version go to my Blog Let me know if you guys have any questions
I have one character model and assigned a sub-multi material to it in 3Dsmax. The head, arm, and body each have a separate UV sheet. I tried baking in substance painter, xNormal... the normal looks really inconsistent between the UV seams, which I feel impossible to use some photoshop technique to fix it. I am certain that…
I'm baking complex objects in Maya using Transfer maps. I have the high poly model (A smoothed high res model) of a bag that I'm trying to bake down to lower res. What's the best way to organize and do this? I guess I bake it in pieces too? Should I just make the whole low poly as I think it should be around the high, lay…
As in the scene scale is too big or too small? In max 1 unit = 1 unreal unit and think the same is true for unity and most other engines. The only way to screw that up is to make things too big or too small, or muck around with the unit setup.... If you're talking about the actual scale of the object has gone wonky you can…
I'm currently working on a UDK project which requires to apply an image on objects as if the image is projected from a projector. In Maya, I can accomplish this by using a File node as projection (Proj Type = perspective). However, I can't find a way to do this in UDK. I noticed that there is a Material Expression called…
Hi everyone ! I started to learn 3d modeling a few months ago. Now I wanna create somethings that can be use in a game engine. But, I remember I've read somewhere that game engines usually require 1 object per mesh, and the "skeletal meshes" work different than normal meshes. I don't know what to do with things like : a…
This is a great question. If you are building for a game the easiest way would be to ask your render programmer what is the cheapest. As you mentioned it really depends on the game. On our game if we had a model containing only one mesh it would be cheaper to have only one texture for the whole object as extra materials…
Hello, I’m having this bug where when I try to render out the object Id pass using movie render que, I just get a couple of colors out of the Id Cryptomatte (Green and yellow), which it’s very annoying. +I’m exactly following the steps on this video: How to Render Cryptomatte in Unreal (NEW in 4.26) - YouTube +I’m using UE…