This was a project done with I was a student at Gnomon Iron Giant Modeled in Maya, textured in substance and rendered with vray. Rigged and Animated in Maya Responsible for All aspect. Model/Texture/Light/Rig/Animation
Hi, I've been having quite a lot of trouble with getting animation passes from Maya to line up with animation passes (from the same camera) from Marmoset. I think I've narrowed it down to an issue of Overscan. Does anyone know how much Overscan Marmoset needs? Currently in Maya I set my film aspect ration to 1.77 but I…
Hi, So, I'm trying to export and test sample file "tuna" to Unreal with facial and body animation to test the workflow and the plugin for my characters. Even try exactly this tutorial but with the last version of Advanced Character and ... failed. https://www.youtube.com/watch?v=73y3...vancedSkeleton No animations are…
Hello, My team and I are developing a 3D "point and click" adventure game (like the Monkey Island or Sam & Max series) and the settings are manga and anime. We want the player to feel like he is inside an episode of a comic anime about high-school life : the graphics (at least the characters) will be cel-shaded. The model…
So Seforin has been on me to rig this guy up and do some simple animation. So I pulled down the file this morning and on my lunch break I cranked this out. Think of it as a speed paint or sculpt but with animation. From first opening the file till final preview, it took me about 3hrs. About 2hrs was spent weighting verts…
Preferably a 3D Studio Max animator as we have a great Maya animator already. It's also necessary that you are very well versed and technically experienced with either Unity or UE3/UDK(Cryengine would be a plus but not necessary) or both. Not simply making animations for these engines but that you have experience with the…
Hello everyone! I recently started on studying doing head turns in the 51 Animation exercise. This is my second head turn animation this within the first week of this month and would like some feedback on improving on pacing, blocking in, and keep the animation smooth with little to no jittery, Thank you in advance!…
Hello polycounters, I'm putting the finishing touches to my portfolio and I'd be grateful for any critique, be it of the animations or the layout of the site. My goal is to work with animation, preferably game animations where I have the most experience. http://www.cezardealmeida.com [ame]…
Hey guys, I've been doing animations as sort of a hobby next to modeling for a number of years, and what i tend to struggle with most is having the speed continuous and fluent. Usually some parts are too fast, and some are too slow. The techniques i use to animate include using lots of link constraints, and whenever i try…
Hi, I'm a fairly experienced 3D Animator with a background in both film and games. I'm very proficient with Maya as well as the Unreal and Unity game engines and am able to tackle a wide variety of animations. Whether it is cycles and attacks, full cinematic shots and cameras, or motion capture cleanup, I'm confident that…