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Animating weapon movement

armagon
polycounter lvl 11
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armagon polycounter lvl 11
Hi guys! I'm kind of new to animation so I'm starting with something simple: animating the scifi weapons in my pet project. It is an FPS and there are no hands, just the weapon model itself. I've been trying to create a smooth animation for the walking and then the running clips, but it's been hard to make it look good. I'm pretty sure I'm missing some basics here.

My initial approach was to add a transform based on a Lissajous curve. Very subtle, reminding a lot of the Doom sprite animation. However, it still looks very mechanic and "it's just an 8-figure motion looping, boring". Other than adding noise, what are my options? Do you guys recommend any good videos or books on the subject? Tips & tricks are welcome. :)

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