1: be mindful of smoothing groups. Ties in with proper edge padding, which Mark Dygert already pointed out. If anything is less than 90 degrees, try to keep a soft edge and keep it on the same uv island..if its closer to 90, make a hard edge and split the islands. 2: Bake double res. I know some people opt to use global…
Hey Polycount! I've been picking away at my portfolio for a while now between projects and an opportunity for a Junior Enviro Artist position has come up that I really want to apply for - and I've been told that I need to apply by Friday. That being said, my portfolio is far from ready. I'm frantically trying to get…
Hello Guys, Here are some new screen shots of the new Game Play we are working on! The game we named: JoJo : The Time Surfer! We used the Bloom Effect, SSAO Effect, and Depth of Field :) Software used for modeling: Maya 2009 Textures: Photoshop We hope that you will love it :) P.S: The Original Character Design made by:…
Hello guys, first of all i'm sorry for my terrible english, i'll do my best not to make you run away by reading this xD I don't know why, when i try to use Shift for the 90° snap, i think i'm doing the right processus (Hold-click => rotate the camera closer to the view you want to lock => Hold-shift => "release"-click (not…
Greetings! I am an avid game modder (UT series specifically) and have self taught myself UnrealED and Lightwave 8.0 over the past several years. I am now moving on to skinning and making graphics, but I am a TOTAL Photoshop noob! Does anyone have some links to some very good (and free!) online tuts for Photoshop CS?…
TIME TO SUBJECT YOU TO THIS MONSTROSITY AGAIN Still want to refine the textures on both her and her pet but now she's finally poseable yaaay. Planning to add a bit more material detail, get at least one more pose (prolly without the helmet), make some progress shots and dump everything on Artstation along with a viewer in…
Yesterday my client sent me a piece that needed to be fixed. The decorative element intended for printing/molding/whatever. Some size and proportion changes were required. In the end he decided to redo the piece altogether and I asked to get a shot at it (he has some other guy doing it). He sent me an template which…
since i decided to do a full body anyway, i did some work on the shoes today. i looked up some victorian era shoes and pasted them in my reference board. i don't want to overcomplicate the design so i'm pretty happy with the result! last things to sculpt for the lady is her hair strands and some final refinements. then…