[ QUOTE ] $39.99 is the optimum price for games. Just ask CliffyB. Unforunately, developers have to deal with this thing known as a Publisher. Publishers invest a lot of money in the games they produce, so obviously they want a return on their investment, and why invest in something that isn't a sure thing. The publisher…
Hello! Small update: I did a first pass on the kitchen wall, restroom door and added two new props (mop + bucket). Eventually I might do a second pass on these props, but I'll move on to the next thing for now (as there's still many things to do haha): Next is the Canoe Light, for which I started modeling the high poly…
oh and by the way. This is how everything started. We saw this concept around christmas 2013. We immediately thought about how cool it would be to have a racing game with this kind of badass cars. So I started blocking something out that looked like it. artwork from station02:…
As @kanga says, if your aim is to create a real-time character then forget about messing around with posing and layers and over complicating the mouthbag. If you want to experiment with posing and layers in ZB then do it in a more focused project. As it is you may end up frustrating yourself by taking on too much at once.…
You should use solid color materials (so UVs won't matter) and hard edges on your blockout models so that the scene will be readable in engine. Right now the in-editor visuals are very confusing to look at. crazyfingers' advice to start small is a good idea. Once you do get to the large sci-fi structures eventually, be…
After getting the okay from the original concept artist Nick Bray I've recently started tackling making a 3D model based on the concept piece they made titled Mechanical Assistance starting with the helmet. It's still mostly in the general blockout to high poly phase of even the helmet design so far but any advice, even…
So, I haven't been updating my stuff for a while, and since 2 weeks back I've been trying to get hand of Blender, leaving 3Ds max behind (still love max, but I can't afford it tbh). Why such a simple modell? This is mainly to get into Blender and also be my way in to improving my UVW and texture skills. For the past month…
Hey Polycounters, Its been quite a while since posting here but Tim Simpson's progress vlogs have really inspired me to jump into a new project. If you havent seen his polycount thread go here... its great (https://polycount.com/discussion/comment/2657966) Im also interested in seeing my progress (if any) over the last two…
[DISCLAIMER - THIS IS FOR A SCHOOL ASSIGNMENT WHICH IS VERY BASIC AND REQUIRES AN ONLINE POST TO BE CRITIQUED TO PASS] I would like to share my recent efforts in designing a level for my games computing course, any feedback will help me make the necessary amendments to my level in order to pass. First I made my level…
Seems interesting although when I read this, I think there are some big problems for Animators and Mocap guys. Even for the good ones out there, they can only do so much work being 1 person no matter how skilled they are. This new AI that Wonder Dynamics has will be able to do the work of an animator, lightning guy, rigger…