I want to concentrate on the sculpt and getting the texture to look right on this. I'm aiming for a worn look on this. The sort of thing you might find washed up on a beach. Then add some battle damage from busting up zombies. Here is what I'll be doing; This is my hi poly with a paintover. And I have some ideas about how…
The slowdowns I see with that are: a) you need to be constantly aware of your camera position and in which axis you want to move. That always take me a second of thinking, so it loses out of the box.b) with ZXY, I can never hit the right button without looking down at my keyboard. c) actions that don't need to be precise…
http://www.gamespot.com/events/codxp2011/story.html?sid=6332574&tag=newsticker;headline;4&pid=995752 Or you can buy the Hardened Edition for $100. Sounds like they're really pushing it.
Hello all, I've been recently learning to use unreal ed and put together this death-match level. I've already got some good feedback about it and wanted to see if anyone around had any good advice/criticism/commentary for me to use as I move ahead with this. The static meshes used are those included in the pack though I…
In my vast efforts to improve my 3D skills i decided to start up on a Workshop, and i thought that i had best start off simple and back to basics so i kept it simple with an Axe Heres the progress so far i suppose the only real comments can be on the topology Heres two shots of it so far if im going wrong somewhere please…
Sup Pc! I'm looking to get some feedback on a piece I'm working on. I'm typically not into the über-dark styling of Diablo. But one of the concept artists over there, Laurel Austin, made a piece that made me feel REALLY inspired by Diablo. So I decided to model. I'm down to the texturing and I'd like to have some feedback…
I made this S&W a few years ago: It's ok for a mid-low poly model (about 18k tris), but no good for sub-d and high poly. I'm going through the process of making it so Here's a look at the Cylinder: Old: New: Turbosmooth: Any Suggestions and tips welcome
could i interest anyone in making four skins for glenn's spacemarine40k model for q3 for me? i'd like, if possible, space wolves, imperial fists, grey knights and white scars chapter skins. thanks...