Mugged once, and I've lost count of the number of times I've been attacked or threatened without provocation. Some stick out more than others though. Mugged while out walking one night (something I did a lot in my teens, while stressed over exams and things), through a small village about 3 miles from my home. Dead quiet…
Dude, seriously. The grammar stuff isn't being brought up just to bust on you. People are genuinely trying to help you. I know it's not what you asked for help on, and that's probably frustrating, but the advice they've given you about spelling and grammar is important stuff. It's obvious to me that English is your first…
Wrote this up a good while back, but most of it is still relivant. For those of you in the know, then never mind this thread. For those of you who arent too familiar with Adware/Spyware/Malware in general or are familiar with them but dont necessarily know how to deal with them, continue on and look into what I have to…
I'm a hardcore co-op guy. Always have always will. I frequently go to www.co-optimus.com and I highly reccomend that for looking into more games to play. i keep a list in Google Docs that my co-op friends can edit. usually i'll get info off of co-optimus and put it into that sheet. But sadly most of those games are not…
I would call it done at this point but I do have a few things I would toss out there to keep in mind for later. - That is a pretty wide alley way, you might want to adjust the camera lens setting, or just move the buildings closer together. It looks more like the width of a street than an alley way. - The camera feels like…
hey copypastepixel can you have a look at this code? - I think I have it working so far except it can't find at them moment the RoadKill URL even though the URL is correct on my computer. The problem orginates from:fn killroad_exportObj obj= ( select #(obj); exportFile OBJFilePath #noPrompt selectedOnly:true; commandstring…
Welcome to polycount =) I'm about to rip your model apart in the hopes that you can put it back together and have it be better. Or at least you can walk away having learned something you can take to work on your next model. This is going to take up a good chunk of my free time this morning. Recognize the fact that I don't…
The write ups for game art aren't as good or as solid as programming resources. There's a few reasons for it. You always need a visual example for art related terms and descriptions. Game art is constantly changing, things written even 5 years ago can be really out dated. The polycount wiki is a decent place to start, lots…
Sorry, but this shit is long. Get comfortable. The early years: I'm originally from Southern California, where I spent the first 15 years of my life, most of which living with my Mom in the LA area. She would constantly threaten to send me to a mental institution because I was always drawing "demons & monsters, why cant…
Finally finished this gosh darn thang. Still lots of room for improvement and things I want to add and tweak, but it's time to move on. The scene was designed with a point and click adventure in mind, so this is the angle it would appear in game. I laid it out in a way so that they player would always be visible. The…