Just looking for some techincal tips for texturing a giant cave wall. Theres two methods I can think of: 1. create giant cave wall modular pieces in zbrush, texture them and add a detail normal/tiling texture overall. Use dirt decals to break it up a bit more. 2. substance designer a few textures to vertex paint between…
Hi, I modeled a gun in zbrush which now I want to export to low poly. I've done the retopo and projected the high poly into the low poly, so far so good. Now it's time for exporting the texture, so I go to the highest subdivision level and make a new texture from polypaint, which looks good until I go back to the lowest…
Hi j just have a quick question concerning cages for baking and texture sets. When having multiple texture sets for baking in Substance, can you use multiple cages for different parts of a mesh on a single texture sheet/set? Or does it have to be one whole cage to cover everything? I’ve been experimenting, and couldn’t get…
If it helps you visualize the dead space needed around the edges you can save as a DDS then load back into photoshop with show mip chain enabled. The game uses these mips to try and keep a 1 to 1 texture to screen pixel ratio so you can see how big the texture will be on screen when it starts to break down (this effect is…
AO isn't a material its a texture in a material. A component of the shading that comes from the different attributes of a complete material. Making the textures or the values to be a parameter allows you to change them in a material instance. So lets say you have a base material that has a base color and an ao texture. The…
it looks like they send the terrain to the GPU as a texture and generate the mesh there instead of making a mesh and sending that to the GPU. This isn't exactly revolutionary - in fact, it's generally what you should be doing. you don't have to store lods, you can take advantage of your texture streaming system, you can…
I'm trying to get an older character model of mine into UT3 but ofcourse it doesn't conform to UT3's weird texture layout. So instead of completely repositioning the texture by hand I read that this can easily be done by using max's render to texture feature. Now can someone tell me step by step how this works (basically…
Heya everyone, kinda new here, been lurking awhile now. I was doing searches here and on google but was coming up short on texturing tutorials. Does anyone here have any solid links for game texturing? Especially things like the human face and such. This is an example of what I'm trying to achieve…
Texturing request: We have existing 3D models that now require textures. Detailed 3D sculpts will be provided to you up front for baking into your diffuse map. Please see some general reference images below. Priority: 1 - 2 textures per week. Budget: $125 USD per texture Freelance applicants musty include a copy of their…
I have seen it done in many different ways... one texture page per prop, one texture page for many props, many texture pages for one prop, and in every case it seems it was the right decision. However, the most common method is one texture page per prop. I don't think one texture page for many props is the most efficient…