j just have a quick question concerning cages for baking and texture sets. When having multiple texture sets for baking in Substance, can you use multiple cages for different parts of a mesh on a single texture sheet/set? Or does it have to be one whole cage to cover everything? I’ve been experimenting, and couldn’t get individual cages to work. So one for baking the head, one for the arm, one for an accessory… All on a single texture set. Just wondered if it was possible and if it’s just me doing something wrong.
Why not use bake by name?
the cage is derived from the mesh, what part of the mesh gets gets baked is determined by the texture set.
the end result is as you say though
there's no good reason why you can't bake using a cage and by name at the same time - if it's not supported by painter I'd suggest complaining to allegorithmic because that's a bit silly
(haven't baked with a cage in years, haven't baked anything in painter for a couple of years)