Just looking for some techincal tips for texturing a giant cave wall. Theres two methods I can think of:
1. create giant cave wall modular pieces in zbrush, texture them and add a detail normal/tiling texture overall. Use dirt decals to break it up a bit more.
2. substance designer a few textures to vertex paint between them. Thinking maybe 3-4 textures.
Anyone have any other methods or anything to add to my methods to make them better?
Replies
The other method is sculpting a few "cave wall" mesh pieces in zbrush and just constructing the cave that way. I wouldn't have the same freedom to vertex paint a different cave texture on top of these, since the main cave shapes would be sculpted into the geometry.
Sorry, Im just a little confused as to the best method here. I apologize if Im not understanding!
https://docs.unrealengine.com/en-us/Engine/Rendering/Materials/HowTo/MeshDecals
https://docs.unrealengine.com/en-us/Resources/ContentExamples/Decals/1_1