I used blender to create a low poly version of my sculpt and it's parts. I then combined all the parts to have them all in the same uv map, but when i imported it to substance painter all the uv maps are split back? You can even see the spaces where the uv islands are missing on each texture set. Is it because it's…
I think you should try looking for some solid reference of what you want to aim for. Obviously you won't get the exact scene you want but some images with the kind of lighting you want and some with maybe the vibe you want to emulate. Bring those into a pureref board to sit beside your workspace to see what elements you…
I am not good at English. Thank you for reading my post。 I have just graduated from university of China .I want be a 3D environment artist. But up to now, I haven't found a corresponding job. I have some personal works in artshtation .https://www.artstation.com/tyan Can you give me some advice?
Hey to all, sorry about the thread if it's the wrong section, have pity on me :poly136: Anyhow, I was curious if anyone had some kind of advice as to where I can find more information about photography short of buying magazines every month. I have been trying to take pictures with my camera (D80 Nikon) and have been having…
Well the good news is that I have found out that I need the notepad++ to use the notepad (yes really! I am that stupid). The some-what bad news is that I found out that Source SDK comes with scripts that allow Maya to import and export SMD files, which is good, however as I mention earlier I am as dumb as a brick and I…
Here are some updated pic of the concept sculpt. I need some good tutorial on how to get some good textures on to the mesh. My PC can't handle to many polys so poly paint in zbrush is not really possible at the moment.
Hey all, Not been on here for a while I actually took a little break for a while and I've come back I've been doing more higher poly product viz style, but i seem to be jumping around everywhere currently and it's always good to learn :) . Anyway before I start happy new year to you all :) . Ok so I'm going back on re…
Hey guys! I'm in some dire need of critique. I am building this vacuum cleaner model for the Unity Asset Store. I finished the Normal maps and started putting in the materials. It lacks color and every attempt at blocking in some color seems to overtake the model. Do you guys have an idea how I should go about this problem?
Hello! I was working in this little guy, basing myself on Disney's exercise of giving some personality to a sack (pillow like), so if you could give me some feedback I would really appreciate it! Done in Zbrush, final comp in PS. Thanks!