Nice! So watching your youtube vids, how do you go about making the armor so clean from the extractions? Zremesh to low poly count, move/pinch the edges, then divide? Any trimDynamic/polish brushes? I have issues getting a really nice clean edge from extractions myself so usually I just retopo it and crease it in Maya but…
and widening the bevel is the easier part of possible tasks, how would you tighten it in a clean way? i am talking about mechanical models on organics you might get away with pinching it. I guess for personal work it is great, you know what you want, you don't have to follow (or interpret) a concept by someone else, the…
DP is a good hero for the comp, don't think a hood really fits though, at least as stand alone. Since she has a shoulderless dress and all. Markov.. It's looking very cool but your shapes are really soft. Pinching the edges and making them nice and crisp would really make it kick ass. I'd probably just model the helmet…
A bit further down the line but still struggling with this Pump! I watched some tutorials and got up on my cutting holes and welding properly in maya and decided instead of extruding the horizontal spout piece from the main cylindrical shape to make the spout seperately then weld it into the the rest of the pump. It worked…
Is there a way in maxscript to check if a caddy or a command is currently being performed and modify values in the caddy? for example: say I want to look to see if I'm doing a connect command and if so then to define keys that become able to increase and decrease the pinch amount? Maybe that same key would do other things…
I've been working on this plane for the past month or two. I've finished the low poly, but now the high poly is giving me serious trouble. This shape on the nose is incredibly complex, lots of important geometry intersecting at this one area. Is this practical to box model or should I try sculpting then retopologizing it?…
I'm having a problem in maya 2k9 where when using the smooth mesh preview (3) random edges are becoming pinched. They have nothing to do with hard/soft edges or creases, and after many hours of trying to find the cause the only thing that seems to remove them is exporting to obj and re-importing. Obviously…
Hi Polycount A while since I posted a proper thread, I think, but I could use some fresh eyes on this. I'm at the stage where I *have* been pretty happy with progress, but now I look at it even after updating some of the props from whitebox I'm not sure what I make of it. Latest: More shots and…
Hey thanks redgryph. All those fish sculpts I started with the polysphere ztool because I knew there were just going to be for fun and if I ever wanted to take them further I could just retopologize them. I start using the move tool to bulk out my shape then use the clay tubes to rough out the shapes and get the curves I…
Thanks guys. I was hoping that I was missing a nice technique while working in editable poly. I don't have much experience with patch modeling so I'll test it out. That seems to be the result that I'm after. I'm hesitant relying on techniques where the toolset's development seems to have ceased though. I'd love an editable…