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Maxscript question- if caddy present?

Is there a way in maxscript to check if a caddy or a command is currently being performed and modify values in the caddy?

for example: say I want to look to see if I'm doing a connect command and if so then to define keys that become able to increase and decrease the pinch amount? Maybe that same key would do other things if connect is not present

I'm doing something this in modo, I've got the number keys set to increase the number of loopslices and other keys to define the loops' symmetry and other things which only do this while the tools is active.

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