Hi. Haven't done anything constructive in a while. Been busy on some stuff. Anyway ~ I'm suffering a problem with one of my projects. It's a drawing application that uses OpenGL for rendering. Basically, when drawing, data is recorded from the mouse/tablet. A series of X Y locations enters the drawing buffer. Depending on…
Hello everyone! So after trying out two turntables for photogrammetry automation and running into issues on both, I have come to the aid of forums in the hopes that maybe someone on here has found a really good turntable solution. So I have a SONY a68 camera. The first turntable I tried was the orange monkey foldio 360.…
Hi! I´m building myself a high end machine primarely for 3D (zBrush, Maya, Substance, Unreal engine), Unreal engine and secundary gaming for which I´ve narrowed down my choice for a suitable CPU on the following cores: Intel Core i7-8700K (6 x 3.70 GHz / 4.70 GHz) Intel Core i7-7820X (8 x 3.60 GHz / 4.30 GHz) AMD Ryzen 7…
hey! new here. i've been working on a 3dge project for a few years now, and i'm trying to learn how to make efficient lowpoly realistic environments. here's a look: (render, i had to temporarily remove the mixed textures from my blender file exporter, and reveling in ray traced ambient occlusion, i'll be hand painting that…
Yes. Unreal is Direct X by default. You can use the Open GL normals in Unreal, but inside of Unreal there is a check mark that flips the green channel.
OOoooo I think I know what is going on. Was your Biped originally moving forward, like you used footsteps to animate a walk cycle but need the biped to stay in place? In place mode is a way to treat a character like they are moving forward but without them actually moving. Think of in place mode as a way to move the world…
Hi , I’m a game designer working on a Dragon Ball MUGEN game for approximately 2 years alongside my development team. We are sprite artists, UI designers, game designers and animators aiming to develop a MUGEN game called Dragon Ball Z : Retro Battle X 3. The game is mostly notable for having a full length story mode which…
Hey Polycount I know this forumn isn't primarily geared towards these kinds of questions but here it goes anyways. Me and a programming buddy of mine are developing an android game along the lines of mafia wars. We have a pretty decent UI implemented thus far but we are now diving into the actual game play mechanics of it…
Hi everybody, I'm brand new to Polycount, so please be nice :) I've just finished my first year studying 3D Games Art at the University of Hertfordshire, and I wanted to start to branch out and get feedback from a wider range of people, so here I am. I'm currently working on a short game cinematic, hopefully to be made in…
Still here. After packing and re-packing UVs, then doing test bakes, then changing my mind and re-packing again, I've ended up with 4 x 2k textures sets... Everything's baked fine (once I've fixed all the spelling mistakes), as far as I can tell. Set up layers and filled in some base properties... now what?