Hi everybody, I'm brand new to Polycount, so please be nice
I've just finished my first year studying 3D Games Art at the University of Hertfordshire, and I wanted to start to branch out and get feedback from a wider range of people, so here I am. I'm currently working on a short game cinematic, hopefully to be made in CryEngine 3, entitled "The Screaming Eagles". It's set in WW2, but will hopefully be much closer in tone to Brothers In Arms than Call of Duty so please don't flame
Hopefully I can continue to update this thread with each new asset I create, and get some good feedback; although there might be quite a bit of Wold War 2 stuff in here, but for the reason stated above
Anyhow, here's some assets I have to hand for your consideration. The M1 Garand is a bit too expensive poly wise, for what it is, and I want to play with the specular and beef up the undercarriage a bit on the truck. That aside, what do you guys think?
M1A1 Thompson, 1,900 polys, 2048 x 2048 Diffuse/Normal/Spec:
M1 Garand, 2048 x 2048 Diffuse/Normal/Spec
GMC CCKW, 2048 x 2048 Diff/Normal/Spec (funky windows as I couldnt figure out marmoset alpha; gonna be set up with its own material in CE3 anyway)
Not really Games Art, but I thought I'd post it anyway:
Anyway, let me know what you think and where to improve
Replies
The truck looks like it would fit perfectly into call of duty in my opinion, so nice job there!
And the car also looks great. Personally I find the HDR environment boring. The reflections on the car are nice, but the background isn't very fitting. I'd prefer an old neighbor hood, or a dusty road or something. Just a nit pick though.
There's my two cents, really nice work man
Knocked up a simple prop today, a road sign.
I was reading through the CryEngine 3 documentation, and came across a section on texturing techniques. They recommend that you avoid the use of normal maps wherever possible on minor props, and try and fake some depth using the far cheaper diffuse and specular maps; I've tried to do that on this piece as much as possible. I've also included the original 1024 maps, but they have been downsized to 256 on the final prop. Anyways, let me know what you guys think