Filament Games--a production studio that exclusively creates learning games--is seeking a seasoned 3D generalist with Unity experience to join one of our development teams in Madison, WI. This full-time, salaried position will play a pivotal role in the development of a new, next-gen, tablet-based learning game to be built…
I created several blend shapes for my model. Some of them from scratch, some of them by merging other blend shapes. After export in .fbx names of some blend shapes changed. I imported this model fbx to Unity and to Maya LT and in both I got the same result. Some of blend shapes (not all of them) had different names. The…
I'm a solo dev who likes to work on games during my free time. It's more of a hobby that I hope to start making money on someday. I'm an independent game designer and artist. I have a job that works usual 9 am to 5 pm Monday to Thursday. I like to have Friday and maybe weekend be my game development work. I went to school…
Hey there folks, Unity Tech. just announced the availability of 3.5 (Final version) on their website. Go and check out the details and download! http://www.unity3d.com Thomas P.
Not sure if you guys would need this, if not disregard. As a fellow game developer, wanted to shoot this info out to you. For any indie developers out there who want to work with mobile optimized character and weapon assets in Unity. Link to Asset site
From our headquarters based in Gorinchem, we create 3D environments which we place in the public space as well as mobile and online on an international level. Are you looking for challenging projects in a fast-growing company with a broad experience? Do you want to be part of an enthusiastic team? We are looking for…
Hi, I'm looking for some advice/thoughts/ experiences on how best to structure collision handling in unity between the Level Designers and Art team. The project I'm working on has split remote teams with the graphics side of things handled by one team and the Code/ level design handled another. We've split the levels down…
Hello, Is it possible to convert/use the toolbag skyboxes in Unity? I just want to be absolutely sure that the art is 1:1 or as close as possible to the intended look.
All currently for sale in the Unity Asset Store. Alpine Terrain Pack Desert Terrain Pack Rocky Hills Terrain Pack 3D Cloud Models Urban Construction Pack