Team name: Dimensional Fissure is the name we have so far... may change. Project name: Realms of Validor Brief description: MMORPG with the most sophisticated engine imaginable assuming we can find daring C++ programmers up to the challenge. Target aim: retail. This is a long term goal. We are forming a company so if you…
Hi guys! im new to polycount and just wanted to post one of my lastest projects here to get some feed back. Currently i have an image of my work so far. This is partialy textured. Still going in with the detail textures, and some more dirt and burned off parts. But here is my Turtuga castle as im calling it. I will post…
Hello everyone, I have 6 different Technical Artist roles working on respected AAA-titles throughout the Pacific Northwest and I'd love to share them with you! Here are some brief summaries of each position: Redmond/Kirkland, WA, USA Technical Artist (Shader- or VFX-focus):* Shader-focus: GLSL, HLSL, custom shader creation…
Hi, I've been working on a game for the past 3 years and tried to come up with innovative techniques throughout production to increase quality without tanking dev time. I think one of the biggest achievements was managing to create a modular set of cliffs that were reused across multiple biomes and served as the core for…
If you are going artwise and Isometrics, you should look in to warcraft 1 and 2, starcraft, C&C RedAlert1 and 2, C&C Tiberium Suns + Expension. Also observe the following online mmorpgs on the following website: http://us.91.com/ Others that are not on site are: Dragon Raja, Diablo 1. Also the non Isometric ones. FPS: Doom…
He's to be a bit more stylized, but I'm using it as a chance to do some anatomy practice in the process (which i guess I'll destroy a bit at the end, but it's good to have a foundation). Working on a hand from scratch is a pain :)
@xrg Yes and no. Looking at it blender uses Python 3.5 so there is not a reason you couldn't make it work but it might be difficult. So I'd recommend against it. I'm not willing to destroy my local Python install to figure it out. Anyways here's all you really have to do: * Right click this link and download. Or go to…
Hey! I've been posting some free content at times here, and here is another one. You can get 15 themes that we have made for Unreal Engine for completely free: https://eliaswick.com/products/editor-themes. The current Unreal Engine theme is honestly pretty great as it is, but if you have a favourite color and prefer the…
Hey everyone! Just wanted to share a quick update on this project. I was recently invited by the 80 Level team for an interview and a deep-dive technical breakdown of this environment. Since it turned out to be a massive 19-page piece, I won't cross-post the entire text here, but I really wanted to share the link with the…