Team Name: Scripting Fire Team Logo: Project Name: Tank Up Brief Description: Tank Up is a feature rich Tank VS Tank shooter. There is no "campaign" to it as it is purely multiplayer. More info/features coming soon. We will have updates posted to our website more than this thread if you are truly interested in Tank Up's…
I've been a lurker for ages here in Polycount, I have decided this time to show off some of my craft. Influenced by the art-style of the ill-received anime-ish spinoff of Wizardry, which is Class of Heroes (jp. Totomono/Ken to Mahou to Gakuen Mono), and seemingly resemble Level-5(Inazuma 11, Little Battler…
Hello everyone! Fenrir Studios is looking for talented artists and programmers to help build the world of "Dark Storm". We're looking for candidates that have wide range of techniques for creating stunning visual 3D environments, and have comprehension with 3D game design. Project Title: Dark Storm Ascension Dark Storm:…
Project For my Uni module, we had to present 3 different designs of a mech based on a concept art and then choose one of them and model it. After some searching I decided to go with a concept art by Jakub Rozalski. The mech is the PZM-7 Śmiały which is going to appear on an upcoming strategy video game called Iron Harvest…
** POSITION FILLED** We’re looking for a skilled Environment Artist with a focus on stylised art to join work on an exciting new VR title. If you are self driven, with a keen eye for detail and a passion for environmental storytelling, this is the perfect new role for you. About Us @ Toast VR. We are a family owned company…
Hi guys Who is going to FMX this year? looks like they are going to put on a good show for the 20th anniversary. http://www.fmx.de/ [ame]www.youtube.com/watch?v=bSYhig8UiM0[/ame] [ame] https://www.youtube.com/watch?v=6_0oteS8P6c[/ame] [ame]www.youtube.com/watch?v=cFQKZHv0ppQ[/ame] Would love to hear more from studios like…
Hey @Scotty_Did_Does There are a few ways you can handle this but I will explain the ways I know. Firstly will this be intended for game engine use? If so the easiest solution in general is to have a "Weapon" bone on your actual characters rig, located at 0,0,0. Since this gun looks very simplistic a weapon rig won't be…
He's probably referring to the fact that Maya and 3ds Max, for instance, use completely different tangent basis' for rendering normal maps(I'm not talking about the swizzle/handness here) this means that if you bake a normal map in Maya, and try to render it in Max, you're going to get bad smoothing errors from the…
Here it is again. Read it more. I really feel sorry for you cooljay. The motivation and determination is there but your work falls far below even the most basic lines, yet you're still confident. Start asking questions please, if you see something you like and wonder how they did that don't try and recreate it (and cut…
Hi Dillon and welcome. Concerning the software you use, and please anyone correct me if you feel I'm wrong here, but I think it mostly comes down to what you know/what the studio you work for uses. I've not used much Cinema 4D but most of the people I know who use it work in advertising and digital media rather than games…