Okay so finally the creative project has begun! This will be our thread for our 2nd year game called "Reverence". --------------------------------------------------------------------------------------------------------------------------- The Team: Jack Gathercole - Environment/Prop Artist Benjamin Stefanyszyn -…
We are currently looking for 2 3D-Arthists in our team for a new kind of MMORPG game. We are based in Belgium but teleworking is ok. We work at the moment on the main game system, the physic engine(Havok) and the database. We badly need 3d models to test the 3d-engine. Required skills: - Modling, skinning and animating…
Hi there! New member, just joined today! I'm a 3D rigger, but on the side I do 3D models when I have the time or when I need a break from my rigging. This was a piece I did with about 10 other artists, all students like me. We had a concept, but due to a deadline we scratched it and just put something together. I didn't do…
Hey there Polycount. Long time no post. I hope this isn't too off topic, my apologies if it is, but I launched a Kickstarter for a tabletop / pen and paper RPG mobile app called InfinitasDM that I'd like to share. https://www.youtube.com/watch?v=IFCJ7zfz_UM https://www.kickstarter.com/projects/atomswitch/infinitas-dm You…
Hello Polly Count people! I've been playing around with the idea of trying to build my own game (well, me and my brother) and something that's been bugging me is texture sizes and poly counts (how I found your forum). I've been doing some reading over the last few months and people are all over the place on poly counts and…
This is my very first script and I wanted to share it on here. Hopefully I can get some feedback. There might still be some bugs, and some of the code might be able to be optimized further, but again, this is my first script so I don't know all the commands. And maybe someone did this already, or there is some special way…
Hi! Perhaps you find some useful info on the Concept wiki page I think the base of many environment concepts is a 3d blockout. For example concepts could be done on top of renders of a greybox level, or the current level state to explore options. I think a crucial part when fleshing out an idea, whether 2d or 3d, is…
Ok. This project has changed a bit now since last time i posted. The original aim is now not complex or needed enough for it to be considered useful for a thesis. However, the new aim still uses a mech character, but will be a much more focused project. For the aim i intend to have a mech character with its two arms able…
how do you imagine the government should do that? The state monitoring all employment contracts (or even rental contracts for that matter)? An employment contract is between you and your employer. If it is breached either you, or the other party can take civil action. That's the same as with freelance contracts. The…
Here are the stats from the compiled shaders (I suppose that also includes Unity's PBR shading ? Not sure how to isolate that) Terrain blending : // Stats for Vertex shader: Simple contact blending (Between an object's material and another single material) : // Stats for Vertex shader: Advanced contact blending (Between an…