Overall this was well done. It seems like a really interesting architectural interior space. Super nit-picky critiques: at 0:32 you've got some really minor lightmass artifacts on your frames. at 0:42 the slight movement on the camera could be made a bit more noticable, right now it seems to be inching pixel by pixel, and…
Hey, I am making a model and its my first one. I think i overdid it a bit with details and came to 500k polys. And because i am not sure how it should be the right way. And it looked difficult to do so. I made the whole model to be out of one mesh. No floating geo or anything like that. But, i want to use the model in…
The lamps are the weak point here; they're all identical (in model, hue, AND brightness), it just doesn't seem plausible (all brand new bulbs?). They're also placed on seperate buildings (think seperate owners, seperate contractors, different styles of lamp) and opposite one-another. Surely it makes more sense to alternate…
Good morning folks. A little update: I am still working on the map. I'm spending a lot of time on it in the hopes it will speed things up later. I began by outlining all the neighborhoods, then I consolidated them based on similarity from a quick view (sorry for the hasty generalization, I'm sure your neighborhood is very…
i am the monster (but you let me right in) is a short story focusing on Kayn's past and lore, namely the events that unfolded after he decided to take Rhaast instead of destroying the weapon. It means to mainly show three things: Kayn's inner conflict and emotions and his relationships with both Rhaast and Zed, because…
Well Eric you were right! No mystery light with the script off. Thank you very much! Guess I should have tried that first, lol. Now to find another camera follow script! Edit: just in case anyone else is having a similar issue, I followed this tutorial and used the accompanying script, and it works great! No mystery light…
Hi Robson Michel, I love what you've done with the pixel-fidelity art on the first two posts and I can imagine them to fit very well in a game of that visual style :) For the first illustration, the colour on the people's skin in particular could be studied and revised further. For example the one above the fire looks a…
Yeah, except it actually appears to be of a high standard in practise. What ever happened to going by whether something looks right rather than make adjustments based purely on what's the norm? Its a first person model, it's not a world model, it will be "right-way-up" 100% of the time. Clearly the world model would be…
You seem to have progressed through this at a quick pace which is impressive. I really wish I was more technically inclined because when I look at your latest screenshots, there are things that are.. off.. but I have trouble explaining why, but I'm going to try The things that bug me are: - There's something really weird…