@Super Happy Cow -- Heh. The library was a gift for a DM I had years ago. There was a memorable scene from the game where the shadows from several lamps were thrown everywhere, so I was trying to emulate that. Unfortunately, story and great design are hard to consolidate. It's something I'll have to work on. @Cyrael --…
[ QUOTE ] also on the subject of regional variations, it recently came to my attention how American coke has quite a different taste/aftertaste than Mexican coke, because Mexican coca cola is still made with real sugar, and American coke production plants were switched over to corn syrup a while ago. i loooooove vanilla…
hey guys sorry for the delay in responding.....tis the season to run around like a mentil and shop like an idiot :D Builder_Anthony: thanks man :) Mark: Brilliant stuff man, thanks loads for taking the time to offer such an in depth crit I shall take it all in and work on it over the next few days :) Creationtwentytwo:…
First thing I noticed was the scale, particularly with the windows. You made your bars too thick and the windows themselves too thin. At a distance your ceiling turns in to a mass of brown instead of still seeing those nice window shapes. Also, you didn't notice that every other bar is the break between modular pieces…
We are looking for two talented individuals to join our team: one Character Artist and one Environment Artist. 🎨 Seeking 3D Character and Environment Artists/Modelers! We are launching a new 3D children's nursery rhymes series for YouTube and are searching for skilled 3D modeling artists capable of creating stylized,…
Contract 3D Artist & Animator (Low Poly, Web Games) Type: Contract (remote, flexible hours) Company: Mid Games Inc. Mid Games is an independent studio building fun, accessible multiplayer web games played by millions of players worldwide. We’re looking for a contract 3D Artist & Animator with strong low-poly expertise to…
We're looking for a freelance 3D modeler / texture artist to produce a series of low poly robots from photos, drawings and/or high poly engineering models. The models will be used in a 3D VR simulation and we will require, in addition to the mesh, a diffuse map, ambient occlusion/dirt map, specular map and bump/normal map.…
Hi, my first post here. I was trying to create something that will look somewhat stylized (especially wooden parts) but highly PBR oriented More of it at my ArtStation model Since I have not idea how to texutre paint (but will look forward to learning it) I left it to simple procedural texturing using Substance Painter and…
@Artist, lol yea I'm eager to see how the high poly and normal maps come out too! I removed the cogs to implant some of the squatter assets, but nothing says steampunk like a bunch of cogs, lol. I'm contemplating using cogs attached underneath the platforms where they can be visible but not destructive to the composition.…
[ QUOTE ] Of corse im not scared to call people, but would you like the police officer/cop/private eye on your street corner in your neighborhood to read your mail ? [/ QUOTE ] A cop could be listening in on every phone call you make, yet it doesn't stop you from calling. Why is mail any different? Would I like a cop…