I'm just trying to mess with Modo's texture painting capabilities and when i export my OBJ from max to MODO........i loose my UVs or i just cant figure out how to get them to show. I've spent the time learning how to UV map in MODO but i have art i made in MAX that i want to texture in MODO. i even used MAX 09s OBJ export…
SOLVED: Figured out with the help of support via email, that if I brought the fbx into a new scene then re exported it, it would show up correctly. I've been running into an issue the past couple days and haven't found a solution yet. When I import my model as an fbx with animation baked onto it, the shader looks…
Hi Guys, When I export things out of Mudbox 2014 my geometry gets slightly jaggy. I think what is going is that numbers of the vertex positions get rounded off to number with less decimals. This is causing noticeable artifacts. It happens when I export something from Mudbox 2014 as an .obj or .fbx I found a workaround by…
just a couple of quick questions about max (using 9, 32bit) Any way to get .obj import to speed up? I need to import hi poly meshes but it always seems to hang (/import for an hour) and its really slowing down the process. And, any way to make the import/export function default to .obj files? I'm fed up of having to scroll…
Cool. Andy Davies also has a way to do this that sort of goes along these lines: http://www.polycount.com/forum/showpost.php?p=1637437&postcount=6 I can confirm personally that the smooth/hard edge code in the new .fbx exporter works right, but we're still waiting on the .obj exporter.…
Thanks guys, these are all very helpful suggestions. I'll probably use the 3D Ripper program just to get measurements for recreating the meshes myself. Thanks very much! Edit: Hrmm, annoyingly I get this when trying to import to Maya "// Error: line 0: OBJ file line 140: index out of range for face creation. // // Error:…
Hello mates. I am trying to model a hover bike for modeling practice. I have stucked on a situation which i cant make it look good. Here i am adding pictures that describe the problem clearly. I am also attaching the .obj file. If you can help me, ill be glad. Thank you! Model; Wireframe; Adding supporting edges; Bad…
hi , i was wondering if there is a way to setup the baker dialog for clean installs of substance designer. Theres a few settings we use that need to be used by different artists and i`d like those to be there whenever someone links in a new obj file. I know these settings are stored within objs but i also noticed your last…
mmh i'm not able to get using:exporterPlugin.Classes[13] to work. What format do you want to save to? Iges ? We could simply define the extension. on btn_export pressed do ( sel = selection as array folderPath = edt_path.text --redefine folderPath here theClasses =exporterPlugin.classes for obj in sel do --for each object…
Here I strike again! please any tips how to get the obj to Zbrush with torn edges created? I followed the tutorial and I get to the point, when I have torn edges in MD. But when I am trying to export it as .obj and import to Zbrush, I only get a mesh with normal edges, not torn. I guess it is because it do not use the…