With the fur it's 12,392 Tris. Without fur it's 9,496. I forgot that I put a lot of detail into the backpack as well so when you exclude that it's down to about 5,900 tris. What's a good range that he should be in if I were to optimize him for something like a game engine? I know there's definitely a lot I could downsize…
That actually looks pretty nice. In the end, I'm leaning towards a stamp brush, or some thin ellipses with some scatter for drawing fur. It wouldn't be too much work to work a gradient map after that to get something less monochrome, or to handle base/tip color. ^baked fur on the lowpoly model. So, in this exercise pretend…
Bah. AC3 somehow managed it on prev gen with more characters on screen (;. Anyway. Games is good. But I say, that tactical mode is completly not needed, and I rather see Dragon Age evolve into Mass Effect combat entirely. Game would benefit from it. To be perfectly honest old school rpg fans will still not like the combat…
Hey everyone, starting a new environment project and wanted to share the process. :) The scene will be a small-scale desert communication relay setup, focused on a contained area (~25x25m) with a strong focal point and clear composition. For this project, I’m focusing on improving a few key areas: * Stone sculpting and…
(Photos courtesy of Gemini) The PitchI'm a solo dev building Iron Wake, a 1v1 hard sci-fi capital ship combat game in Godot 4.x. The core gameplay loop, UI, and Newtonian physics are already coded in and playable using programmer-art greyboxes. I need a hard surface artist to step in and replace those greyboxes so I can…
I noticed this yesterday and posted in the chat room about my complete disgust with the idea, and apparently the guys at Penny Arcade share the same feeling. Sega decides to take its best and legendary franchise, and brutally murder it. Have they no dignity? http://gametrailers.com/gamepage.php?id=1528 I love playing the…
Hi, i just joined Polycount... want to share my works here... recently im interested working on cartoony characters... :poly108: I wanted to learn facial expressions through traditional cartoon style animation. I chose Tantor from Disney's Tarzan. The result might not be as lively as the 2d animated version, but i learnt a…
Little typo in one of the questions :) "Do prefer QTE's in cutscese or in game? *" I'm not a big fan of QTEs, but I also thought Ryse looked cool and included them heavily so I definitely wouldn't be put off purchasing a game because of them. I think they're so controversial because games are largely about interaction and…
Hats off Lee, the graphics look great, I like the unique color palette you guys got going. The only thing that bothers me about the graphics in this game are the faces on the characters, they seem to lack "soul" like in Star Wars Galaxies. Characters were too thin and lacked personality. I've actually never been a fan of…