Hello Developer! I know that you want to bring reality to your game and with good looking visuals. I can do that for you! I'm an Pixel Artist with 1 year of experience and 2 years of Game Development, I worked in teams on game jams and on freelancing. My experience varies in: - Top-Down games - Sprite / Spritesheet -…
I don't see why Gears 2 got so much bad press for its boring story. I thought it was a great story, I really did. Really worked for the game. Compare it to say, Killzone 2, and it at least has a plot.
I'm looking for someone that is fully capable of modeling, skinning and animating a high quality player model for the Half-Life 2 engine. I have concept art and specially designed concept art to make the modeler's life easier. If possible I would like private E-mails of people's prices if they are interested. Thanks folks,…
Hello peeps, i have finally decided to go forward and recreate a character from my favourite game of all time. Capt.Snow from Timesplitters 2, featured in the Siberian Dam level. Its really hard to gather any kind of good reference material regarding most Timesplitters characters as the game is over 10years old now. My…
i dont know if i have posted the finished versions of these yet or not, but both are on you tube so i am guessing its cool now.. i did all the 3d effects and compositing in these 2 videos. the first one has some directors comentary for mvwire.com.. my name is mentioned, and there is some concept stuff. i also made several…
I am making a small environment in Toolbag 2 and I am having an issue with the local reflections. At certain angles, reflected light sources appear as a dispersed kind of noise. It seems that the brighter the source, the worse the result. Here is an example (the screenshot is scaled down, it looks much worse in full res)…
1. When I'm working with models and need to join them together into one is it better to just Combine and leave them be as one or is it better to bring them in close to one another, Combine, and then vertice stitch them together?? When I vertice stitch things it often means I need to add more split edges and basically…
Just finished up the high poly of the UTS 15 Gen 2 (the one that actually works lol). This has been a side project for the past few months and I've been trying to go for as much accuracy as I can get from the reference. There are also a few Magpul accessories thrown in there, as well as an Eotech sight. Renders done in…
After doing my first one I got some critiques and I tried again, here it is: Wireframe/Polycount: (2K textures, 4 Sets) High Poly From ZBrush: The Concept I worked from, I didn't try to do exact match: I would like to thank BagelHero and PyrZern for helping me out with tips & guides for doing her hair! Based on what you…