Basic Rigging I have Modelled and rigged a amplifier. I have also quickly rigged a the Free guitar Obj. From that I created a stand-in Axe model which I have rigged as well.
Hello, i'm trying to rig a model in maya I made that has a sort of flying suit and i would like to rig it for Unreal Engine. I tried to apply clothing in unreal to see how it folds but it's glitchy, What is the best way to do this? I'm still learning to rig properly (thank you maya rig) so having someone to point me in the…
What I got down below is a rig for a transforming bike. which my main goal is to well...get it to transform. I'm hard at work right now, coming up with a method to get it to transform smoothly but its hard. I find myself conceptualizing three rigs which must work together in order achieve my goal. 1. A motorbike rig. 2. A…
so my friend finished rigging my character, but its not all under one root joint. The shoulder are separate, and the rig use parent constraints. Is there a way to import this rig as an animation to unreal engine? :c Can i bake the animation and just export it as an fbx to unreal? (i mean technically still using the same…
Hey guys, just wanted to share my latest work for renderpeople. I have created ready rigged scans of humans for game or film. They are entirely rigged and include features like a ready to use control rig, retopologized geometry, sub-surface-scattering and hair planes. We want to simplyfy the use of rigged people for your…
@Brian "Panda" Choi for rigging I highly recommend Rigging Dojo, they have a character rigging 101 and facial rigging 101 class that really go in depth and give you good foundations. I'm currently taking the rigging 101 and learning a ton within just the first few weeks.
I usually don't rig or animate but wanted the challenge. I rigged a character with a Quick Rig and scaled him to fit on a bicycle. I animated him riding the bicycle. Once completed, I exported him to Unity but once he is in Unity his scale is not correct and he is much larger than the bicycle. Where I think I went wrong…
I do not really know where to start with rigging. I want to rig a high poly character for posing (not animation) purposes. I tried ZBrush Transpose master and a ZSphere rig but it just won't work well. I also do not really want to learn very advanced rigging for animation. I just want to be able to pose a Highpoly…
Game studios often use two skeletons for game animations... the animator-friendly rig with all the bells and whistles (CAT, or similar), and the game-friendly rig with only the bones necessary for game export. The complex rig is setup to control the motions of the simplified rig. Animators use the complex rig to speed up…