Hey guys, I have a couple of minor questions about some mechanical rigging I am doing for some freelance work. First of all, I am a pretty big newb when it comes to rigging in general. I can do basic stuff, like setting up simple controls, parenting, basic constraints, skin weights, etc, the easy stuff. I am primarily an artist.
I have been tasked with working on some safety training related 3D simulation type work, and I am in charge of the entire process, from all the asset creation to final renders/engine work, to implementation in the presentation for classes. I am currently about to tie up the rigging on this lil' guy. The problems would best be described in person or through video, so here she is. Sorry for horrible quality, YouTube ate my 1080p video.
[ame="
http://www.youtube.com/watch?v=qr1RaPNm60g"]http://www.youtube.com/watch?v=qr1RaPNm60g[/ame]
The answers should be pretty simple, just unsure how to go about it. Hopefully its just the order in which I parented the objects.
Thanks guys.
Replies
Create a locator, parent it under the base in the position of the hydraulic pivot and create another locator parented under the boom arm in the position of the end of the hydraulics. Point constrain both piston parts to their respective locators, then aim constrain them at the other locator respectively.
This should work, at least it didi in the 2 minute mock up I did of your rig. When the base is now parented under the chassis, that should work correctly too now.