still trying to get the human figure down, decided to work on the face tonight since ive put it off once or twice. I feel confident with the majority of the build, however the eyes (and ears) are giving me a bit of trouble and id like to know what texturing and normal manipulation can do for it as-is. any crits…
You picked a strange time to start work like this. AI is going to make things difficult for you. Here are some images from Artstation found under the tag AI. So as far as designing cars for games this seems to make things difficult. As far as I know, AI images cant be copywrighted though. Good luck.
Hey guys, Just a quick question about background images. I want to use a nice high res image for modeling reference, but once I bring it into 3dsm as a viewport background the image turns to crap. I tried an plane with a material applied to it with no better results. Is there anyway to keep the image nice and sharp?
Pretty cool. Looks like RNM is less contrasted than ground truth, based on this image from Bakery plugin for Unity (which is the baker we use). Now i couldn't tell if you could do something to improve it. https://geom.io/bakery/wiki/index.php?title=Manual