Her hair is only like that because of the pigtails that pull her hair to the side. Your hair would not naturally flow horizontal so it's probably not the best idea to model a mans hair after a woman with a crazy hairstyle.
Hello! I am creating hair with the hair modifier in 3ds Max. I wanted to export it into keyshot to render. In order to do this, I had to convert the hair into a mesh. I did this by clicking on the option under Tools. However, when I turn it into a mesh, all of the ends flatten. The color and gradient are also taken out.…
Hey all, I've got an issue when sculpting fibermesh hair, take a look at this screenshot: When sculpting the hair, using only GroomBrush1 and GroomHairToss, I am getting the hair stretching when viewing the polygons. Is there a way to correct this issue? I would hate to have to redo the entirety of the hair when an issue…
I have an issue with using hair in UE4, I am trying to bring my character into the reflections demo, but when I add my hair, just a simple material with the translucent blend mode and a texture with the alpha dictating the opacity, I get the glowing beard of destiny. Any ideas how to fix this or a good hair material?
Does anyone have suggestions for painting specular maps for hair? The character I'm working on is a brunette.. Is there some way to go about texturing the hair to make it look like it has a good glossy sheen to it? Or is there a specific shader in unreal that works well for poly hair and what textures will I need to create…
[ame=" http://www.youtube.com/watch?v=i5syaXesYCc&hd=1"] Ornatrix Hair Demo[/ame] Posted in the DX11 hair thread, but as that was nestled down in the UDK portion, wanted to repost here. Just a quick demo on how to make geometry hair in 3ds max using Ornatrix.
Are there any game characters with long hair flowing over their shoulders? ponytails and single mesh hair not allowed. I assume there aren't any because of technical difficulties.
I want to create stylized hair based on geometry. Is there a way to use 3dsmax hair and fur for an effect like this?: https://youtu.be/ZEzh6qbS3As?t=1353