Hello Polycount. I decided to finally post some of my current work. Perhaps it will convince me to take it to a polished finish. Here's to hoping. :) This project I started on a couple weekends back is partly for training with zbrush and partially because I like futuristic scifi females in quasi-skin tight clothing. Who…
using the object pivot point as base for adjusting normals from gives a nice soft look for foliage but when this material is used on foliage instances, the normals break. Pretty sure it is because the object pivot point is not per instance, so it's probably at 0,0,0 or something. Does anybody know if there is a way to get…
I'm making a fanfiction miniseries (hopefully) of the popular game AMONG US and am releasing the first episode tomorrow on my Youtube channel. I would like the following episode to be even better. I've learnt things along the way but just had to move on, the longer I got into the episode the more I wanted to redo. It's…
In 3ds Max when you have multiple components selected the pivot options become really dynamic, allowing you to move from the center of the selection or individual component pivots when mousing over them, i.e. a multi vert selection can be moved based on the pivot of a single vert in the selection. I realize Maya has the…
I am trying out udk(not UE4) and I am having issues with my mesh.I combine a number of meshes in Maya and exported them as a fbx file.On import,the static mesh is missing a good number of its faces as well as the pivot is off even after I centered the pivot,freezed the transformations,deleted the history.I even reversed…
Taking the plunge with learning Marvelous Designer. Here's where I'm at so far with her outfit, basic mats in Marmoset. At the moment I still need to get the vest a more refined and add a couple of small pouches to it, along with probably going back to the base bodysuit and altering it a bit (Some extra slack here and…
I like to use the Working Pivot functionality frequently, especially when working in Vertex sub-object mode. Because of this, I wrote a macro script that will set the Working Pivot to the center of the current vertex selection, and assigned a hotkey to it. I select whatever vertex I want to use as the pivot point and press…
I'm about to start digging into building my first modular environment and was curious where it was best to put the piviot point in relation to the depth of the wall. Do people tend to build ontop of the center line with geo in front and behind (A), Behind that center line on the grid (B), or infront as seen in (C) I've…
I'm using Maya 2009 so its not that. Its really annoying this problem, its such a simple thing to do and in max I just use the "use object pivot point" and its fine. I think Max auto moves the pivot to the centre of the face on the objects in question and perhaps that's the difference with the "component pivot" toggle box.…
Hi guys, just want to know if it is possible to change the pivot point of selected verts in max without affecting/changing the original pivot of the object. I used to be a maya guy and back there you can hit the Insert key to change the the pivot of anything. Does max has that kind of operation? I tried using the Affect…