That Modular Mount & Blade tutorial is a gold mine, and it explains what modularity is all about really well. the 3dmotive tutorial is also recommended! :)
Concerning mobile game development, is it better to have a ready combined mesh or a modular ones? (ex: Houses) Correct me if I'm wrong, but I think that modular ones might causes loads of draw calls on mobile platform which will end up in creating performance issues, What you think guys?
The article can be found here: https://80.lv/articles/001agt-004adk-005cg-modular-scene-in-ue4-blockout-vertex-paint-decals/ Here is the breakdown of my modular environment inspired by Detroit: Become Human and made during CGMA course UE4 Modular Environment led by Clinton Crumpler. Thank you 80 Level and Kirill Tokarev…