As others have pointed out, there are plenty of online tutorials, training videos and the like out there. What you may not know is that there is also a book that might help you:…
Hi, Im looking for a tutorial on how to use this workflow because I cant find any information. Any level would be great (noob level preferable). Thanks very much.
I'm just trying to mess with Modo's texture painting capabilities and when i export my OBJ from max to MODO........i loose my UVs or i just cant figure out how to get them to show. I've spent the time learning how to UV map in MODO but i have art i made in MAX that i want to texture in MODO. i even used MAX 09s OBJ export…
There are a ton of shortcut keys for the modelling tools in MODO. Also MODO has 'Pie Menus' very similar to Maya's marking menus. I am also coming from Maya to MODO (MODO indie) I love how fast MODO is, but then again I never used Maya as long as you have. Here is a link you may find handy.…
My primary concern for now is to tighten up my 2D character/prop/concept portfolio. Modo and Zbrush are my secondary concerns for now. Actually 3D is mainly supplemental to my 2D works. Well, I am not saying I will be proficient in Modo anytime soon. But if I do, what's the career options for me? Especially in LA area? I…
Hi guys, recently I've noticed that modo viewport display show a relatively lowres texture compare to, say, 3ds max. Already did a simple google search but didn't found any simple solution for it. Below is the screenshot; In 3ds max looks like this; In modo it looks like this; Both 3ds max and modo display using the…
It’s game on! Join our Game Jam webinar series. This December and January, join us for an exciting series of webinars that will show you how to use MODO and MARI for game asset creation. As you probably know, MODO is our powerful, fully featured 3D content creation package, while MARI is our high-detail, physically based…
Actually looking into it, should be able to get to work in selection modo and maybe a fire & forget mode that works on the morph map, would simplify things.