Hi guys, recently I've noticed that modo viewport display show a relatively lowres texture compare to, say, 3ds max. Already did a simple google search but didn't found any simple solution for it. Below is the screenshot;
In 3ds max looks like this;
In modo it looks like this;
Both 3ds max and modo display using the standard shader. Is there any setting somewhere in modo that let me preview full res texture inside modo viweport?
Replies
Great, thanks man!